![]() ![]() Right from the tutorial - which looks dreary even to Britons like us and which involves fighting your way past about five of the laziest zombies ever - things started going wrong. Given that the violence which is Postal 3’s supposed main appeal is so poorly put together, it’s no surprise to find the game is technically sub-part too. The same holds true with more familiar arsenal elements too poor physics and shoddy detection makes urinating or pouring petrol on foes an exercise in frustration. There’s the suspicion that these insane oddities should occasionally lead to guilty giggles, but it’s clear that less effort has been put into their implementation as their concept. ![]() Weapons meanwhile suffer a similar fate, escalating further from Postal 2’s diseased cow heads and kittens-as-silencers to include insane badgers and weaponised catnip. The still-nameless protagonist gaits clumsily around boxy, enclosed levels with the stiff, erratic movements of a tangled string puppet hit-detection is ironically hit-or-miss and completing objectives often ends up a case of hunt-the-hotspot. You could rip out all the other flaws and boil it down to a mechanical prototype and it would still feel worthless. Postal 3 is a terrible third person shooter, to put it plainly. It’s a move which feels like it was dictated by the trends of the industry and which ends up at odds with both the engine in use (Source) and the capabilities of the team. After all, every new game in the trilogy has enacted a similar switch but while Postal 2’s move from top-down to FPS was a step forward in at least a technical sense, Postal 3’s is anything but. It’s not surprising that Postal 3 marks a change in presentation for the series, eschewing Postal 2’s FPS format in favour of a third-person take on mass murder. Then, at least the list of problems can be as unsurprising as the issues themselves. Honestly, it’s hard to know where to begin with Running With Scissors’ Postal 3 the litany of errors extends so far and runs so deep that we can only think of one thing to do – approach it alphabetically. RWS most recently worked on Postal 4: No Regerts, which was released in 2022, and the spin-off Postal: Brain Damaged.Bugs, flat-falling humour, woeful graphics, restrictive DRM and shoddy sound effects are just for starters. The third game in the series, Postal III, was co-developed by RWS and an internal team of publisher Akella, and RWS distanced itself from the game due to poor critical reception. The company followed up Postal with Postal 2 in 2003. A potential second game, Flesh and Wire, was canceled in 1999. RWS’ first game was Postal in 1997, which caused much controversy and a trademark lawsuit from the United States Postal Service that lasted until 2003. RWS created and maintains the Postal franchise, which has often caused controversy for its use of violence. It was founded in 1996 by Vince Desi through a business decision of Riedel Software Productions, a maker of child-friendly games. Running with Scissors ( RWS) is an American video game developer based in Tucson, Arizona. On the way there, the Dude’s car is stolen, forcing him to take on several jobs to make ends meet in the unfamiliar town, with the end goal of getting his car back. Set several years after the events of Postal 2 ‘s second expansion, Paradise Lost, the Postal Dude and his pitbull terrier, Champ, emigrate to the fictional town of Edensin, Arizona. Planned gameplay elements include additional weapons, optional “side errands”, different outfits for the Dude, and cooperative multiplayer. It also returns the series to a first-person perspective, which was eschewed by Postal III in favor of third-person. The game is centered around different “errands” that The Postal Dude must complete each day, which include being a prison guard, a sewer worker, and an animal catcher on Monday, a variety of tasks for a gang from “South of the Borderland” on Tuesday, such as border smuggling and turf tagging, working for the mayor of Edensin on Wednesday, including a successor to the petition errand from Postal 2, working for the local mafia on Thursday, with tasks including testing prototypes for video games and rigging an election, and working for the enigmatic kingpin controlling Edensin on Friday, including raiding an ancient temple, dealing with a mercenary militia at the local mall, and plugging a dam before a doomsday cult can use it to contaminate the town’s water supply. Postal 4 borrows many of its gameplay features from its predecessor, Postal 2. ![]()
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